Gerry Yonchiuk, Head Coach, Central York HS, PA has several reasons to run 1st Level RPOs from his Glazier Drive presentation: Air Raid Offense: Quick Game & RPO's for Every Run in Your Offense
- WRS Give 100% Every Play - I MIGHT GET THE BALL!
- Blocking WRS = Bored WRS
- Make a Bad Play Call, A Good Play
- M.O.F. = Razor Screen / Hashmark = Fast Screen/Stacks Fast Screen
- Sets Up Play Action
- Pull Safeties Out of the Box
- Ball Outside the "Rails"? = BLOCK MDM
This video presents a system for implementing RPOs (run-pass options) with existing run plays. The coach focuses on quick screens as pass options based on ball position and defensive alignment. Key points include:
- Communication System: Receivers must make "me-you" calls on every play (similar to linemen's calls) to determine blocking assignments, especially critical for no-huddle offenses.
- Ball Position Rules:
- When ball is inside the "rails" (between tackles): Use fast screens to the inside receiver
- When ball is on/outside the hash: Fast screens go to the outside receiver
- Receivers must identify and block the "most dangerous man"
- Formation Variations:
- 2×2 formations: Inside/outside receiver responsibilities based on ball position
- 3×1 formations: #3 receiver runs bubble/razor routes while #1 and #2 block
- Can be run from pistol or offset formations
- Decision Making:
- Quarterbacks can abort fakes and throw immediately based on pre-snap reads
- Play design allows taking advantage of aggressive inside pursuit
- One example mentioned completing 11 of these plays in a single game
The system creates simple decisions that even younger quarterbacks can execute, turning routine plays into potentially big gains by exploiting defensive alignments.