Football Coaching Resources from Glazier Clinics

Quick Guide: RPOs for Every Run in Your Offense

Written by Glazier Football | Apr 1, 2025 7:01:33 PM

Gerry Yonchiuk, Head Coach, Central York HS, PA has several reasons to run 1st Level RPOs from his Glazier Drive presentation: Air Raid Offense: Quick Game & RPO's for Every Run in Your Offense

  • WRS Give 100% Every Play - I MIGHT GET THE BALL!
  • Blocking WRS = Bored WRS
  • Make a Bad Play Call, A Good Play
  • M.O.F. = Razor Screen / Hashmark = Fast Screen/Stacks Fast Screen
  • Sets Up Play Action
  • Pull Safeties Out of the Box
  • Ball Outside the "Rails"? = BLOCK MDM

 

This video presents a system for implementing RPOs (run-pass options) with existing run plays. The coach focuses on quick screens as pass options based on ball position and defensive alignment. Key points include:

  1. Communication System: Receivers must make "me-you" calls on every play (similar to linemen's calls) to determine blocking assignments, especially critical for no-huddle offenses.

  2. Ball Position Rules:
    • When ball is inside the "rails" (between tackles): Use fast screens to the inside receiver
    • When ball is on/outside the hash: Fast screens go to the outside receiver
    • Receivers must identify and block the "most dangerous man"

  3. Formation Variations:
    • 2×2 formations: Inside/outside receiver responsibilities based on ball position
    • 3×1 formations: #3 receiver runs bubble/razor routes while #1 and #2 block
    • Can be run from pistol or offset formations

  4. Decision Making:
    • Quarterbacks can abort fakes and throw immediately based on pre-snap reads
    • Play design allows taking advantage of aggressive inside pursuit
    • One example mentioned completing 11 of these plays in a single game

The system creates simple decisions that even younger quarterbacks can execute, turning routine plays into potentially big gains by exploiting defensive alignments.